


Nice! But what about more advanced things, like the auction house cut of 5% when an item sells, or its fee to list the item (which you get back if the item sells)? We can do that. If you then click the Gathering tab, Open Task List button, you will see everything you need to get to complete the queue. You need to make a Crafting Operation, and in the minimum profit field, replace whatever is there (default 100g) with 10% crafting as dealing with a float number is better than a fixed gold amount, especially since most things do not have a flat gold amount of minimum profit per item, especially not as much as 100g!Īssign the operation to your crafted items group, open the TSM crafting UI, Groups tab, select the group, and click Restock.
Tsm 4 milling herbs bfa how to#
I'm going to use a minimum of 10% mark up, but I will show you how to make things more advanced further on after the basic setup. Last, let's make crafting profitable, or at least only craft things that have a profit. If a crafted item hasn't been seen in over 60 days either locally or across the region, it probably shouldn't be crafted. In order, TSM will continue from before, now checking the average market value across your region (US or EU), your realm's 60 day market value history, or the region's 60 day market value history. Here's the new version, and I'll explain after the jump.įirst(dbminbuyout, dbmarket, dbregionmarketavg, dbhistorical, dbregionhistorical) This is great, until some crafted items haven't been listed in longer than 14 days on your realm, and we need to fix that. If the item is not currently listed, use its market value, which is a weighted 14 day average favouring the past 3 days. TSM uses first(dbminbuyout, dbmarket) which checks if the item is currently listed during the last data pull (dbminbuyout) and if yes, price vs that. This is the value TSM uses to find the cost of the finished crafted item, like a flask or contract, or plate bracers, etc. Next, we will look at the Default Craft Value Method, or DCVM. This will leave your gold graph intact, but dump minbuy, minsell, maxbuy, maxsell, avgbuy, and avgsell beyond your selection. **/tsm, settings, accounting,, clear data button to wipe anything older. You need to clean up your accounting periodically. Remember that when BfA launched, Anchor Weed was 400g each, whereas today it is 10g each or less.

The caveat is that over time, the value of materials will change. Now compare your purchase with TSM's cheapest and find the higher of the two, and use that as the material's worth. You then compare that with TSM's default, which finds the cheapest between market value, crafting the material, buying from a vendor, or converting the material from another material (lesser shard greater shard, herbs -> pigments, ores -> uncut gems, or fish -> oil, etc). What first(smartavgbuy, avgbuy) does is take whatever is first and valid between the average value of your current inventory or your purchase history value.

max(first(smartavgbuy, avgbuy), min(dbmarket, crafting, vendorbuy, convert(dbmarket))) is the new version. If you buy materials, you need to edit the DMCM as it does not include purchase information. Okay, let's begin, and start with the Default Material Cost Method in /tsm, Settings, Crafting. Never craft things that don't have enough profit to be worthwhile after they have sold.If you farm materials, they cost the same as if you had sold them, meaning farming has the same cost as buying materials.Since they are tied together, let's run through this. On the Discord server, we get these questions a lot.
